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Infinite Mario AI - Long Level



This is my attempt at a Mario AI using a path-finding algorithm called A*. The bot won both Mario AI competitions this year! You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. At the "close call" situation: In this version of Mario, when you're jumping while sliding on a wall, you jump backwards and upwards away from it. That's what the AI did twice to get out of the hole. This is possible in this version of Mario, which is a Freeware Java clone. See the links below for more info. The source code is now available on my homepage! More info: Competition: http://julian.togelius.com/mar... My Project Page: http://www.doc.ic.ac.uk/~rb100... A star: http://en.wikipedia.org/wiki/A... Enjoy :) *Update*: My Mario AI won the ICE-GIC conference competition this year! Yay!
     
Author   robinba2342364
Length   01:19
Rating   4.8950615
Views   643360
 
Tags   Infinite Super Mario  Artificial Intelligence  AI competition  speedrun  A star  



 

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Video Comments

PhrozenFox on (November 30, 1999 at 12:00 am)
Mario walljumped out of a hole? Not really legit...
Nickolakis21aek on (November 30, 1999 at 12:00 am)
YOU PROGRAMMED SOMETHING LIKE THIS?? omg this rocks!!
GOLDENLIGHT25 on (November 30, 1999 at 12:00 am)
0:45 haxer lol
IAmKiraIWillKillYou on (November 30, 1999 at 12:00 am)
no dude, this is AI, neuronal networks to take the best decision, Java Eclipse
GabreelaSoto77 on (November 30, 1999 at 12:00 am)
heyi can't wait any longer! Rescue meh from my boredom
SmartK8 on (November 30, 1999 at 12:00 am)
Just wow.
keyinregulus3 on (November 30, 1999 at 12:00 am)
I'd love to see this with sonic, and non java games. (Maybe through sightrecognizing things on the screen?)
NikoGardens on (November 30, 1999 at 12:00 am)
Wall jump wtf?
TaiFerret on (November 30, 1999 at 12:00 am)
It's like a computer generated speedrun!
guamuser on (November 30, 1999 at 12:00 am)
what is this song?